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magnus julian ward odyssey-7 🚀「oc」 ([personal profile] solosystem) wrote2026-01-04 01:15 am

info.

MAGNUS JULIAN WARD ODYSSEY-7
BLURBHERE
General Information
name. Magnus Julian Ward Odyssey-7, but just Magnus is fine
age. 25
birthday. June 28

sexuality. bi
marital status. single
occupation. socialite, unwitting investigator
current location. Captain's Landing, the literal planet of Venus

Characteristics
height. 5'11"
build. soft
hair. brown
eyes. hazel

Family Background
mother. Iris Dawn Ward
father. Thomas Egon Ward
siblings. Sixten Katarina Ward (younger sister), Ivan Constant Ward (older brother)
other. Penelope (colony ship AI)

Odyssey-7?
The original abandoned colonists used their colony ship names to identify each other, which eventually morphed into actual surnames. "Ward" is something like a branch family name, where "Odyssey-7" marks Magnus as a direct descendant of the original crew. As Venus was "rediscovered" and more people moved in, the original residents began to use the ship surnames as status symbols.
Character Pitch
Magnus is the son of a space colony sent to Venus many generations ago and then presumed dead and subsequently abandoned because sending people to Venus is expensive. He was never a resident of the colony ship himself, and Venus society has built itself up quite comfortably before his birth, but he still acts like he personally suffered the abandonment of Earth (and slightly less so Mars). He is self-important, over-estimates his own intelligence, and doesn't know who he is outside of his comfy upper-class life because he's never had to think about it. Why should he do that? Boring. Nevertheless, he somehow developed a keen interest in fire and chemical alterations (not poisons but rather chemical reactions as in science projects); Venus is a hostile place to grow up, even with Venusbucks.
Personality
BRIEF
+ persistent, honest, extroverted
- does not think before he speaks, dramatic, condescending

LESS BRIEF (click)
hello
Appearance
Magnus is tallish and somewhat fit but mostly soft; he was a chubby kid and he's lost most of that as an adult, but he isn't visibly muscular. He wears his hair (straight, brown) between chin and shoulder length and will sometimes tie it back, but not often because he's insecure about how all hairstyles look besides "just hanging there." Those insecurities carry over to the rest of his appearance; he's more or less picked one personal style he likes the look of and doesn't like to deviate from it just in case he secretly looks terrible. Said style is crisp and tidy and formal, maybe relaxing down to "prep school for adults" if he's feeling spicy.

In terms of body language he's confident and casual, almost like he has a captive studio audience. He may be insecure about deviating from his One Look, but if he's locked in to his look, he's very sure of himself and likes to be looked at. He's not shy, he's merely a bunch of nerves under a thin veneer of overconfidence.
Setting
BRIEF
It's our Venus, but sci-fi terraformed to support human life. Magnus is from the city of Captain's Landing, a city built out of the massive colony ship that his ancestors landed on the planet. The old ship itself is the core of the city but hasn't been spaceworthy in a long time; its AI, Penelope, still thrives and manages the life support and climate control within the city's dome.

Due to the fraught history between the original Venus colonists and Earth, or: Earth incorrectly assumed all the colony ships had been lost or were not financially worth saving and did not attempt to reach Venus again for several generations, Venusians have developed a special resentment towards Earth, for abandoning them, and to a lesser extent Mars, for not being abandoned by Earth. More people from the other planets have moved to Venus in recent decades, which the Venusians have accepted, but they broadly maintain an attitude of toughness and greater independence than Earth- and Mars-born people. Venusians with their spacecraft names dominate the upper class of life on Venus, and those from other planets are not-exactly-officially barred from governance positions beyond diplomats or delegates.

LESS BRIEF (click)
THE SHIP
The Odyssey-7 colony ship landed on Venus safely at the end of its original voyage, a lucky break for the ship's colonists. Many other Venus colony ships didn't successfully land, leaving many colonists exposed in the Venusian wilderness. But Odyssey-7 performed a successful landing, and has since been made the center of the Captain's Landing colony. The ship will never fly again—its landing gear was removed for parts long ago, and the rest of the ship is a residence and city center rather than what it was intended to be in space.

The ship is very big, intended to transport not only the people but also their supplies and some pre-made structures and vehicles to the planet. Its common areas have been converted into a city center and government center over the years, while the crew quarters have been converted into the living spaces for the Odyssey-7 descendant families. Living inside the ship itself is considered a status symbol, basically making the original ship descendants "nobility" in Captain's Landing. Descendants from other ships whose ships did not survive the landing have been historically welcomed to ship-residency as well; one such "family" is the Horizon-Prime family, whose ship landed close to Odyssey-7 but suffered catastrophic failure after only a few years. The original colonists fled to Odyssey-7 and were folded into the colony, but kept the name of their ship.

THE DOMED CITY
The dome is one of the structures brought along by the original colonists, although it has been expanded in the generations since it was initially built (by industrial robots). The dome is constructed of a special "glass" in big hexagonal panels, and covers not only the grounded colony ship but an entire city besides. Captain's Landing is unique among Venusian cities in that they kept the ship inside the dome, whereas the other cities stripped their ships and left them outside their respective domes for more space. The Captain's Landing colonists felt an extra-strong attachment to their ship after it survived a tumultuous journey and nearly crashed, so—they kept it as part of the city.

The city outside the ship is very efficient; blocky buildings, grid layout, brutalist architecture. These are the function-over-form structural designs the colony ship's robots were designed to set up, so the oldest buildings in the city follow this pattern. As generations passed, buildings of different styles and made of native materials have been built, and the city has been decorated and very much lived in, a beloved place by its residents. The oldest buildings are medical facilities, laboratories and research centers, then residencies as the colonists' populations grew, then other types of buildings like entertainment and sports centers. What Captain's Landing has the fewest of is restaurants, as colonizing a hostile planet just does not make dining out very easy. There are some, but mostly public dining is blocky cafeteria-type eateries.

THE OUTER LIMITS
The outer limits exist still within the dome, but as close as one can get to its edges without crossing the boundary. What are considered "outer limits" are the stretches of land along this dome border that are further from the gates that connect the domes to each other via tubes and tunnels; the limits are less maintained and cramped. People from other planets are the majority of the population here. There limits also contain industrial parks, power plants, and what passes for farms (robot-run) on Venus.

OTHER SHIP CITIES
Other ships made it to Venus and thrived; each ship city has its own identity, as they are connected as the people of Venus but also very isolated, because of the difficulty of travel. The ship families have stereotypes for each other that are often not very generous (Horizon-Prime family members are viewed as brown-nosing servants from outside Captain's Landing, although the Odyssey-7 family has never treated them as such, for example), but the families will cooperate without question when it comes to things like Venus's standing in the Solar System.

TUBE TRANSIT
Tubes and tunnels connect the ship domes to each other; the quality of these transit routes varies depending on age; older ones are narrower (can fit a car) and falling into disrepair as larger, more "official" ones (can fit a few big trucks shoulder to shoulder) have been built as Venus has thrived. Unless one is willing to actually leave the safety of the domes, or get in a ship and fly around, these routes are the only ways to travel from city to city. All transit is free, but to enter and exit a given city, residents and visitors must go through extensive security. Security is indisposed towards extra distrust towards people from Earth and Mars unless they've been living on Venus for a long time (this "long time" tends to vary depending on how shitty of a day your gate guard is having).

OUTSIDE
don't go outside or you'll die
History
When the colony ship Odyssey-7 launched from Earth, Mira Ward boarded the ship as a researcher. She was freshly graduated from university and leapt at the opportunity to board one of the Venus colony ships and chase the thrill of adventure. The ship suffered multiple mechanical failures as it approached Venus, however, and accidental crew deaths led to Mira becoming an unofficial officer as many researchers and other passengers became instrumental in getting the ship to the planet without exploding or killing the rest of them. She was lauded as a hero by the other surviving passengers, becoming one of the survivors' leaders and joining the exploration team to search for other surviving colony ships. Eventually, she was among the first to adopt Odyssey-7 as part of her name. She never married, but she had three children over the course of her life who would go on to honor her name and have a statue of her built after her death.

Magnus has read her biography (written by her granddaughter) and her unpublished journals (closely guarded by the family) probably a hundred times. Many, many generations after Mira, Magnus is born the second son to the now very well-off Ward branch of the Odyssey-7 family. Venus culture doesn't really allow for layabouts; Magnus' parents are also researchers, coincidentally, who take their children on their travels from city to city for both research trips and social events. Magnus has a comfortable childhood in which he's allowed to pursue his interests, which is a generous way of saying he's "home-schooled" by the Odyssey-7's central AI, Penelope. Penelope is both nanny and teacher to Magnus and his siblings, all a year apart, and Magnus is not as academically gifted or excited about research as his older brother or younger sister. He loves the history of Venus—those Mira Ward biographies, and so on—but he would hate to spend his life peering into microscopes and reading data off screens. Luckily for Magnus, his parents are encouraging, and all that they ask is that he picks... something.

Eventually he settles on demolition and chemical destruction, after years of watching his parents' crews blow open paths to caves or to wrecked ships to be studied, and computer maintenance. Specifically digital protections for AI personalities, but people tend to look at him oddly when he says that (as if he doesn't look like he knows what all those words mean), so he keeps it simple. When Magnus is a young teenager a visiting group from Earth attempt to take over and control Penelope, the ship's AI, and out of fear for his friend and old caretaker's health and safety, Magnus starts studying how to protect a person who is made up of packets and code.

Fortunately for him, his family isn't often involved directly in interplanetary tensions like this; they happen here and there, and sometimes it impacts his life and sometimes he only knows someone who was involved. For the most part he's lucky and he lives a comfortable life that, being an Odyssey-7 descendant, is relatively cozy and privileged and even has that option from his parents to just pursue his interests. It gives him a rose-tinted view of life on Venus as a place of bold adventuring (research trips) and unbreakable spirit (thrived despite being abandoned by Earth) and he's been lucky enough not to have faced any massive tragedy or other world-shaking events that would break him out of his thinking. Like, yeah, what nearly happened to Penelope was horrifying! But he's going to protect her forever and that will never happen again. The tensions on Venus that escalate to guns being drawn has never happened where Magnus can see it; he's sheltered, in this way. Violence is a thing that happens to other people.

He's cruised through life with this attitude uncontested for a long time. He spends most of his time with his siblings or his closest friends, and life is ordinary and comfortable. When his best friend Nova—specifically, Nova Copperpenny Horizon-Prime, of the catastrophically failed ship closest to Captain's Landing—produces evidence that Horizon-Prime's AI is still alive after all this time, Magnus is easily convinced to leave with her, his younger sister, and other good friend Orion, to find this AI and rescue it from the ship wreckage.

This Goes Badly For Them. TBC......
player
name. laura age. 30+ timezone. est pb. gideon mccloud from some webtoon i haven't read code. tessisamess